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Sith Sorcerer (Didn't know where else to put this)

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Sith Sorcerer (Didn't know where else to put this) Empty Sith Sorcerer (Didn't know where else to put this)

Post  lazyhobo Sat Nov 03, 2012 1:27 am

Okay So! I couldn't find a place for -Sith Sorcerer- But I have been asked In game about Sorcerer Healing Guide. So, I will post here some Information regarding Sith Sorcerers.

All Information found Inside this topic was found at - http://www.noxxic.com/

The Information and builds found here are for Level 50 Sorcerer classes. (Imperial - Sith Inquisitor Advanced Class)

Contents


Last edited by lazyhobo on Sat Nov 03, 2012 2:59 am; edited 4 times in total
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Sith Sorcerer (Didn't know where else to put this) Empty Statistics

Post  lazyhobo Sat Nov 03, 2012 1:29 am

Statistics

Managing Primary (Aim, Cunning, Strength, Willpower) and Secondary (Accuracy, Critical Rating, Surge Rating, Power, Alacrity) stats is critical for maximizing your character. Mastering your Character Stats helps you pick gear and will improve your overall effectiveness for any class.

Stat Summaries - (These summaries are for stats that are found to be related to the Sith Sorcerer Class)


  • Willpower: Increases the damage and healing done by your abilities and slightly improves your Critical Chance.

  • Critical Rating: Increases your Critical Chance for scoring a critical hit. A base critical hit does an additional 50% damage/healing for a minimum of 150% damage/healing on a critical attack. The value of Critical Rating decreases above 30% Critical Chance (unbuffed) with about 400 Critical Rating from gear.

  • Surge Rating: Increases the Critical Multiplier for damage done by a critical hit. Surge Rating increases the amount of additional damage/healing done by a critical hit by up to an additional 50% damage for critical hits that do up to 200% normal damage/healing. The value of Surge Rating decreases above 75% Critical Multiplier or 300 Surge Rating.

  • Power/Force Power: Increases the bonus damage/healing of your abilities. Power is available on armor and item modifications while Force Power is only available on weapons. The effects of these two stats are similar. Power increases all damage/healing done while Force Power only benefits your Force abilities.

  • Alacrity Rating: Increases the Activation Speed of your abilities by reducing their cast and channel times.

  • Note: Accuracy is not a viable stat as most of your damage is delivered through special attacks (Force/Tech) which ignore Defense and Shield mechanics and have a base 100% chance to hit. Your normal white damage attacks will miss 10-20% of the time due to a lower base chance to hit, but your normal attacks are such a small portion of damage that it is not worth stacking Accuracy to overcome the lost damage.


Stat Priorities

Corruption - ( Healer )
Willpower > Crit (30%) = Surge (75%) > Power/Force Power > Alacrity

Lightning - ( DPS )
Willpower >= Power/Force Power > Surge (75%) = Crit (30%) > Alacrity

Madness - ( DPS )
Willpower >= Power/Force Power > Crit (30%) = Surge (75%) > Alacrity


Last edited by lazyhobo on Sat Nov 03, 2012 1:47 am; edited 2 times in total
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Sith Sorcerer (Didn't know where else to put this) Empty Corruption ( Healer )

Post  lazyhobo Sat Nov 03, 2012 1:29 am

Modifications and Augments

The mods mentioned here are for Level 50 Characters and are generally the Best mods you can get at Endgame (Patch 1.4)

Corruption ( Healer )

Stats -
Willpower > Crit (30%) = Surge (75%) > Power/Force Power > Alacrity

Armoring, Hilts & Crystals

Hilts are one of the Mods found in Weapons (Lightsabers Specifically.) while Armoring is a mod found only in Armor. (Chest, Helmet, Gloves, Feet, Legs, Wrists, Waist.) These two Mods are mainly used to obtain the most of a characters main stat as possible. (Willpower in this case.
Crystals on the other hand only offer secondary stats.

Armoring : By level 50 (Patch 1.4) The best Armoring you can obtain (Specifically for the related Stats) Is the Denova Armoring. (Found in Dreadguard gear and is locked to that specific gear type.)

Hilt : By level 50 (Patch 1.4) The best Hilt you can obtain (Specifically for the related Stats) Is the Adanced Resolve Hilt 27.

Lightsaber Crystal : By level 50 (Patch 1.4) The best Crystal you can obtain (Specifically for the related Stats) Is the Adanced Hawkeye Crystal (Red as an example) .


Mods

Mods, while similarly using the Main Stat (Willpower), they also use secondary stats. Keeping in mind the Stat Priority mentioned above, the secondary stats to keep an eye out for in Mods are 'Crit' and 'Power'.

Mod - Willpower + Crit : By level 50 (Patch 1.4) The best Mod you can obtain (Specifically for the related Stats) Is the Advanced Mettle Mod 27.

Mod - Willpower + Power : By level 50 (Patch 1.4) The best Mod you can obtain (Specifically for the related Stats) Is the Advanced Aptitude Mod 27.

Enhancements

Enhancements lack the Main stat that other mods have. These types of mods only hold secondary stats. Keeping in mind your stat priority, the stats recommended to keep your eye out for on Enhancements are 'Alacrity', 'Crit', 'Surge' and 'Power'.

Enhancement - Alacrity + Crit : By level 50 (Patch 1.4) The best Enhancement you can obtain (Specifically for the related Stats) Is the Advanced Insight Enhancement 27.

Enhancement - Alacrity + Power : By level 50 (Patch 1.4) The best Enhancement you can obtain (Specifically for the related Stats) Is the Advanced Quick Savant Enhancement 27.

Enhancement - Crit + Surge : By level 50 (Patch 1.4) The best Enhancement you can obtain (Specifically for the related Stats) Is the Advanced Battle Enhancement 27.

Enhancement - Power + Surge : By level 50 (Patch 1.4) The best Enhancement you can obtain (Specifically for the related Stats) Is the Advanced Adept Enhancement 27.


Augments

With Sorcerer's (Corruption), the two stats recommended for augments (At this moment) are Power and Endurance.

Augment - Endurance + Power : By level 50 (Patch 1.4) The best Augment you can obtain (Specifically for the related Stats) Is the Advanced Overkill Augment.


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Sith Sorcerer (Didn't know where else to put this) Empty Lightning ( DPS )

Post  lazyhobo Sat Nov 03, 2012 1:30 am

Modifications and Augments


Last edited by lazyhobo on Sat Nov 03, 2012 2:22 am; edited 2 times in total
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Sith Sorcerer (Didn't know where else to put this) Empty Madness ( DPS )

Post  lazyhobo Sat Nov 03, 2012 1:30 am

Modifications and Augments


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Sith Sorcerer (Didn't know where else to put this) Empty Talents

Post  lazyhobo Sat Nov 03, 2012 2:13 am

Skills and Talent Tree's

Corruption (Healer)

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Direct Link to TOR Head


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Sith Sorcerer (Didn't know where else to put this) Empty Rotations & Cooldowns

Post  lazyhobo Sat Nov 03, 2012 2:13 am

Rotations & Cooldowns
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